This page says what we are building next, in what order. It does not say
when.
We are one developer. Anything with a date on it would be a guess dressed
up as a promise, and the whole point of this app is not doing that. So:
order only, no dates. This page changes when the order
changes, and the changelog at the bottom records every change we have made to
it.
In the app at launch
Pokémon TCG, English — the full English
catalogue, refreshed daily, new sets added as they release.
Scan → the exact card → what it’s worth.
Set, collector number, variant.
A candidate list instead of a guess. When the read
isn’t clean you get a short ranked list of real cards and you pick.
Never a silent wrong match.
“Wrong card?” on every result — one
tap, it fixes your card, and it feeds back into the next scan.
Free, unlimited scanning with the value always visible.
No account needed to scan a card and see the number, and no cap on how many
you scan.
Your collection: folders, tags, sets, multi-select,
quantity and condition, collection value, set completion, continuous scan,
CSV export. The first 100 cards are free; past that it is the paid plan.
Next
1 ·Magic: The
Gathering. The second game. The card identification and the market
price stay visible on the free tier for Magic exactly as they do for
Pokémon — that is a condition of the data source we use, and it
is also what we would have done anyway.
2 ·One Piece Card
Game.
3 ·Yu-Gi-Oh!
4 ·Disney
Lorcana.
That order is not arbitrary and it is not a popularity contest. It is
measured demand: of everyone searching for a card scanner by game name, the
great majority are looking for Pokémon, and Magic is the next-largest
gap by a wide margin. We would rather do four games properly, one at a time,
than five badly at once. Each game ships only when its recognition holds up on
real cards in real conditions — the same bar Pokémon had to
clear.
Also next, in the app you already have
These are collection features, and they arrive independently of the game
order:
Price history per card, and collection value
over time — drawn from our own daily record, starting the day
we began recording it. We will never backfill a chart and imply we had the
data all along.
Want-list with price watches.
Cost basis — what you paid, next to what
it’s worth now.
Raw and graded prices as separate numbers, rather than
one blended figure. Two different cards, two different prices.
Japanese and other non-English cards. The app is built
to hold them; the catalogue work is real and it is on this list rather than
in the app.
Sealed product.
A recent-sales link-out, so you can check our number
against the open market yourself.
Things we are not going to build
This half of the roadmap matters as much as the other half, so it is
written down where you can hold us to it.
No weekly plan and no monthly plan. One annual price,
$49.99. A second, deeper tier will exist when it has enough in it to be
worth paying for — it will be annual too, and it will appear the day
its features do, not before. There is no trial that turns into a charge; we
do not run a trial at all.
No verdict on whether a card is genuine. We identify
cards and we show prices. We are not the people who tell you a card is
real.
No condition grades. We will not look at your card and
tell you it’s a 9. If we ever ship anything in this area it will be a
measurement you can see and check yourself — centering, say
— never a predicted grade.
No marketplace, no auctions, no trading with strangers, no feed,
no comments. Nothing in this app is trying to sell you a card.
No ads. Not now, not at any tier, not ever.
No deck building. That’s a different app and
other people make it well.
What would change this page
New sets and new games, obviously. Beyond that: what people tell us in the
app and in reviews, and what the scanner is measurably good at. If a
game’s recognition doesn’t clear the bar, it waits — and
this page says so rather than sitting on a promise. If we change the order, we
change it here and note it below.